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VALORANT early patch 8.11 notes: All buffs, nerfs, and adjustments

Patch 8.11, one of the most important VALORANT updates of the year, is almost here.

Riot Games is making a variety of changes to almost every duelist, and many of them will either delight or demoralize fans as they prepare for the climb with a new competitive map pool. Whether you’ve been dominating your opponents with Reyna or zipping around the battlefield on Neon, the tides of change are finally here for the most explosive role in VALORANT.

All of these changes are subject to change before they are implemented on live servers, but it is clear that the developers intend to shift the balance for duelists for the remainder of the year.

Here are the early patch notes for VALORANT Patch 8.11.

VALORANT Patch 8.11 early notes: buffs, nerfs, and more

Valorant Patch 8.11 - Iso

Agent updates

There are significant changes to the duelist role in VALORANT Patch 8.11 that could have far-reaching consequences for both the solo queue and the professional scenes.

Whether you’re looking at the massive Neon changes that buff her sprinting and sliding, the Reyna changes that give her permanent Overheal armor and Empress duration, or the Iso Double Tap changes, this will be a massive patch to keep an eye on.

Here are all of the changes Riot has announced so far.

Clove

  • Pick-Me-Up (C) cost increased from 100 to 200 credits.
  • Pick-Me-Up duration reduced from 10 seconds to eight seconds.
  • Pick-Me-Up activation time from assists reduced from 10 seconds to six seconds.
  • Not Dead Yet ultimate orb cost increased from seven to eight.
  • Not Dead Yet unequip delay increased from 0.7 seconds to 0.8.

Iso

  • Double Tap (E) now grants a shield after a one-second animation, where Iso cannot use his weapon.
  • Double Tap shield plays a sound at the end of the animation, when the shield is up.
  • Double Tap only has one charge instead of two.
    Double Tap gets a charge back if Iso gets two kills.
  • Double Tap is slowed less when Iso’s shield is broken and gives a damage indicator of the enemy who broke his shield.
  • Double Tap can be recast while active to refresh shield duration, especially when Iso gets a new Double Tap charge.

Neon

  • Fast Lane (C) dissipates from behind to minimize visual noise in combat.
  • Fast Lane audio updated to travel as wall fades away.
  • Fast Lane duration reduced from six seconds to four seconds.
  • Fast Lane dissolve duration increased from one second to two.
  • High Gear (E) no longer has strafe speed reduced while sprinting.
  • High Gear max sprint speed while moving sideways has been increased.
  • High Gear’s full fuel regeneration reduced from 60 seconds to 20 seconds.
  • High Gear’s slide now has two charges.
  • High Gear removes all weapon movement error while sliding, making her more accurate while sliding.
  • High Gear’s second slide cost set at 150.
  • High Gear’s equip out of slide changed from fast to instant.
  • There is a 0.2-second slide equip buffer after sliding.
  • Relay Bolt (Q) now only has one charge.
  • Relay Bolt’s windup delay reduced from 1.1 seconds to 0.8 seconds.
  • Relay Bolt’s concuss duration increased from three seconds to 3.5 seconds.

Raze

  • Blast Pack (Q) no longer explodes for damage and knockback when opponents destroy them.
  • Blast Pack’s horizontal velocity has been slowed.
  • Blast Pack’s explosion audio has been updated with larger audio radius.

Reyna

  • Devour (Q) healing decreased from 100 to 50.
  • Devour full heal time reduced from three seconds to two.
  • Devour armor overheal no longer decays.
  • Dismiss (E) movement speed increased.
  • Dismiss duration reduced from two seconds to 1.5 seconds.
  • Empress (X) only ends when Reyna is killed or round ends.