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VALORANT Players Struggle to Agree on the Worst Map, Resort to the Newest

Why Embracing Change is Crucial for the VALORANT Community

The VALORANT player base has been resistant to change, particularly when it comes to embracing new meta and evolving mechanics. However, in order to keep the free-to-play tactical shooter alive for years, it’s essential for players to welcome new updates and adaptations.

The Controversy Surrounding the New VALORANT Map, Sunset

One example of this resistance to change is the newest VALORANT map, Sunset. While it offers a unique and creative gameplay experience with its focus on mid-control and close-quarter fights, it has received a significant amount of hate from the community.

In my experience, I haven’t encountered a single game on Sunset where players expressed their liking for the map or even attempted to enjoy it. In fact, I rarely get the opportunity to play this map because players actively avoid it.

It’s understandable that learning a new map can be challenging, especially when there’s limited time to master it before it’s added to the Competitive queue. However, it’s unfair to declare Sunset as the worst addition to the game solely based on personal win rates.

As discussed in a Reddit post titled “Players will always hate new maps,” it’s a common trend in most competitive shooters for players to resist change and new content. This resistance might be due to players’ reluctance to adapt and embrace new experiences.

It’s important to remember that the developers of VALORANT are humans too, and they may not always create perfect maps or agents. Every map has its own set of issues, but players often base their preferences solely on personal win rates.

Deadlock holding the A Elbow opening toward site on VALORANT's Sunset.
I’m not a fan of how wide some chokepoints are on Sunset. Screenshot by

It’s natural to have personal preferences when it comes to maps. When Pearl was introduced, I found it overwhelming due to its vast area and unfamiliar corners. Similarly, I never enjoyed playing Fracture, but that doesn’t make them inherently bad maps. Personal playstyle and team dynamics also contribute to our perception of a map’s quality.

The reluctance to adapt extends beyond maps to new agents as well. Despite the unique strengths of Deadlock, the community has been slow to embrace her. This resistance to change prevents players from fully exploring the potential of different agents in the game.

It’s essential to remember that the esports scene’s initial reactions may not accurately reflect the long-term viability of a map or agent. Harbor, for example, was initially disliked but has now found its place in pro play. Similarly, personal opinions and experiences can differ from the overall community consensus.

While Riot could have made improvements in certain areas, such as balancing agent designs and addressing one-sidedness in maps, it’s crucial for players to approach new updates with an open mind. Labeling a map or agent as faulty without giving it a fair chance only spreads unnecessary hate.

In reality, Sunset is not the worst map. It offers a compact design, suits most agents, and provides opportunities for strategic flexibility on both sides. The key to success lies in gathering intel, controlling the mid-section, and winning gun fights, regardless of the VALORANT map you’re on.

When players struggle on new maps, it’s important to recognize that their opponents are finding success. Instead of dismissing the map entirely, take the time to analyze and learn from what others are doing right. This approach can significantly improve your performance and increase your chances of winning on unfamiliar maps.

So let’s move away from labeling maps and agents as faulty and instead focus on analyzing and adapting to maximize our success in VALORANT.

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