Photo of author

Riot developers emphasize on VALORANT balancing: “Prioritizing players’ problem-solving time”

VALORANT Devs Explain Balancing Philosophy in New Video

VALORANT players frustrated with certain game imbalances will have to wait for changes, according to a recent Dev Diary video. Salvatore “Volcano” Garozzo and Trevor “Classick” Romleski, developers for the tactical shooter, discussed their approach to balancing the game. Unlike League of Legends, which has a two-week patch cycle, the VALORANT devs want to avoid knee-jerk reactions to player complaints.

Allowing Time for Problem Solving

Volcano and Classick explained that they want to give players time to explore and utilize all aspects of the game before responding to balance concerns. The goal is to determine if certain abilities or weapons are truly overpowered or underpowered. The devs believe that players can find ways to work around seemingly overpowered elements like Raze’s Showstopper. Additionally, they acknowledge that agents who appear weaker now may become stronger with optimal usage.

Finding the Right Time to Patch

While acknowledging the need to address issues, the VALORANT devs stress the importance of finding the right time to intervene. They want to let gameplay evolve naturally and only step in when necessary. This approach allows for a more thoughtful and effective balancing process.

Potential Changes in the Future

It’s important to note that the developers’ current philosophy may change as the game evolves. They express a willingness to adapt and make changes that make the most sense for VALORANT as it progresses.

Overall, the VALORANT devs’ approach reflects their commitment to thoughtful and strategic game balancing. By avoiding knee-jerk reactions and allowing players to explore the game’s mechanics, they aim to create a more balanced and enjoyable gaming experience.

Related VALORANT, game balancing, tactical shooter, player complaints, overpowered, underpowered, abilities, weapons, agents, balance concerns.