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Lowest Performing VALORANT Agents in Radiant in Episode 7

Top Underperforming Agents in VALORANT Episode Six

Some agents in VALORANT perform exceptionally well, some are average, and others struggle to secure victories even for the highest ranked players. While it may sound harsh, these agents consistently underperformed across all three episodes of Episode Six in competitive play at the Radiant level.

Data from Blitz.gg provides insights into various metrics across all game modes throughout the past episode. When considering win rate, pick rate, and average K/D, a few agents consistently struggled across all three categories in Radiant. In a dynamic competitive meta, there will always be agents at the bottom, and currently, these particular agents hold that position in VALORANT.

Least Effective Agents in VALORANT at Radiant Level

This analysis is based on data collected from all three acts of VALORANT Episode Six.

Neon

Neon in VALORANT
Image via Riot Games

Neon holds the unfortunate distinction of having the lowest win rate among all agents throughout any act of Episode Six, winning a meager 36.1 percent of the matches played in Act One. Furthermore, Neon failed to maintain a K/D ratio above 1.0 in two out of the three acts, which is considerably lower than other duelists. She was also consistently one of the least picked agents across all three acts.

Neon’s main issue is her inability to provide the same value as other duelists. She lacks the mobility of Jett, the explosive damage-dealing abilities of Raze, the sustained survivability of Phoenix or Reyna, or even the creative playstyle of Yoru. Her sprint/slide ability is of limited use, and her only redeeming quality is her powerful ultimate if wielded by a skilled player.

Harbor

Promotional artwork for VALORANT agent Harbor.
Image via Riot Games

Harbor consistently performed poorly across all three acts at the Radiant level during Episode Six. He ranked among the bottom three agents in terms of K/D ratio, pick rate, and win percentage. Even the buffs to his abilities, Cascade and High Tide, did not improve his performance. One major issue with Harbor is that all his abilities, except his ultimate, provide clear information to the enemy about his whereabouts and the team’s movements. Additionally, his ultimate ability is arguably one of the least effective in the entire game.

KAY/O

KAY/O agent VALORANT
Image via Riot Games

KAY/O’s performance dipped significantly throughout Episode Six. In Act One, his pick rate was only 2.9 percent, with a K/D ratio of exactly 1.0 and a win rate just below 50 percent. However, all three metrics declined further in both Act Two and Act Three, resulting in the worst K/D ratio and win percentage among all agents by the end of Act Three.

KAY/O’s viability diminishes at higher ranks. His kit revolves around countering enemy abilities, but in Radiant, where players have precise aiming skills, his ability to suppress others becomes less valuable.

Breach

Breach, one of VALORANT's initiators, getting ready for a fight.
Image via Riot Games

Breach had the second-lowest win rate after Neon in Act One. Across all three acts, he ranked in the bottom five agents for both win rate and K/D ratio, although his overall pick rate was relatively higher compared to other agents.

Related: Epic Breach ultimate fail at VCT Masters Tokyo

Breach’s main issue is that his abilities do not provide valuable information to his team, unlike Sova, Skye, Fade, or even KAY/O. While he excels at clearing space and producing quick flashes, his abilities fall short. At the Radiant level, where players have precise headshot accuracy, it is too common for enemies hit by his ultimate to escape with just a single tap from a Vandal.

Related: VALORANT, agents, Radiant, Episode Six, performance, win rate, pick rate, K/D ratio, Neon, Harbor, KAY/O, Breach