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Introducing the Latest VALORANT 7.02 Patch Notes

VALORANT Patch 7.02 brings player behavior updates

On August 2, VALORANT’s Patch 7.02 will go live, marking the end of Act One of Episode Seven. While there won’t be any major changes to agent abilities, maps, or game modes, the update will improve the overall player experience.

The patch introduces several new features, including a hub for esports, the global rollout of the Real Time Text Evaluation and intervention system, additional voice lines, and various bug fixes. Here’s a breakdown of the key changes:

  • VALORANT Player Behavior updates in Patch 7.02
  • Agent updates in Patch 7.02
  • VALORANT Champions hub
  • Bug fixes in Patch 7.02
    • General
    • Agents
    • Maps
    • Premier

VALORANT Patch 7.02 brings player behavior updates

One of the main highlights of Patch 7.02 is the introduction of player behavior measures. Riot’s Real Time Text Evaluation and intervention system, which has been thoroughly tested in North America, will be implemented globally. This feature automatically mutes players in voice and text chat when they send disruptive messages.

Agent updates in Patch 7.02

Patch 7.02 includes only one listed agent update. Jett’s voice lines have been updated, with added interaction lines with Gekko and Neon.

VALORANT Champions hub

With Patch 7.02, a new in-game esports hub will be introduced. Players can access the hub to check the schedule and follow their favorite teams. The hub will officially launch on August 2.

Bug fixes in Patch 7.02

General

  • Fixed an issue where the Spray Wheel didn’t appear in Team Deathmatch and Escalation during Warmups.
  • Fixed a bug where the Spike Defuse animation would start and stop while standing on the edge of a Site.
  • Fixed an issue where you couldn’t toggle Walk if your Input settings were set to “Hold”.
  • Fixed an issue where the Duplicate Profile button wouldn’t gray out after reaching the maximum number of Crosshair Profiles.

Agents

  • Fixed a bug where Omen’s From The Shadows (X) and Shrouded Step (C) abilities weren’t properly canceled if he was hit by KAY/O’s ZERO/point (E) or Deadlock’s Annihilation (X) during the windup before teleporting. Additionally, visuals have been added to indicate when this windup is canceled.
  • Fixed an issue where the Knife Handle collision on KAY/O’s ZERO/point (E) would stay in the world after the Suppression explosion.
  • Fixed Deadlock’s Sonic Sensor (Q) not triggering when Wingman (Q) started defusing the Spike in its detection area under certain circumstances.
  • Fixed Chamber’s Rendezvous (E) not having the correct visuals at his departing location.
  • Fixed an issue where players trapped by Deadlock’s Annihilation (X) weren’t properly killed when hit by the Spike explosion.
  • Fixed issues where Raze’s Showstopper (X) projectile wouldn’t explode when hitting players trapped by Deadlock’s Annihilation (X).
  • Fixed issues where damage-over-time area abilities (like Phoenix’s Hot Hands [E]) wouldn’t damage Deadlock’s Barrier Mesh (E).
  • Fixed an issue where Brimstone’s Orbital Strike (X) didn’t damage the cocoon of Deadlock’s Annihilation (X).
  • Fixed an issue where Skye would get an additional charge of Guiding Light (E) upon swapping sides.

Maps

  • Fixed a bug where going through the B side teleporter on Bind as a controlled ability, such as Sova’s Owl Drone (C), would cut off the teleport audio sound.

Premier

  • Fixed an issue where the Premier Weekly Match Reset timer didn’t display Days Left until reset.

VALORANT, Patch 7.02, player behavior updates, agent updates, VALORANT Champions hub, bug fixes