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Latest Patch for WoW Shadowlands Brings Last-Minute Adjustments to Castle Nathria, Class, and Legendary Bugs Corrections

Blizzard Entertainment is preparing for the release of Castle Nathria in the latest update of World of Warcraft Shadowlands. The update includes several changes to the game, specifically targeting the upcoming raid and PvP abilities, classes, and legendaries.

Castle Nathria Update:
The latest update, released on December 7, includes last-minute adjustments for Castle Nathria. The raid is scheduled to be released today on North American servers.

Raid Changes:
The developers have made tuning adjustments to six different bosses and their abilities in Castle Nathria. The most significant change is to the raid’s second boss, Sludgefist, who now enrages at 30% remaining health instead of 20%.

PvP Changes:
Blizzard has also focused on making changes to PvP abilities, classes, and legendaries. The Hunter, Monk, Priest, and Rogue classes, as well as the Necrolord and Night Fae Covenants, have received attention in this update.

Castle Nathria Details:
Here are some details about the bosses in Castle Nathria:

Sun King’s Salvation:
– Blazing Surge: 30932 Fire damage in a 40-yard frontal cone.
– Fiery Strike: 8258 Fire damage to enemies in a 12-yard frontal cone.

Hungering Destroyer:
– Desolate: 14848 Shadow damage to all players.
– Expunge: 12992 Shadow damage to nearby players based on target’s missing health.

Council of Blood:
– Drain Essence: 7424 Shadow damage every second for four seconds.
– Throw Food: 7424 Nature damage to random players.

Lady Inerva Darkvein:
– Shared Suffering: Linked targets suffer 1650 Shadow damage every 0.5 seconds.
– Sins and Suffering: 6 Shadow damage to nearest player until all Sins are linked.

Sludgefist:
– Gruesome Rage: Enrages at 30% remaining health, gaining increased damage and attack speed.

Stone Legion Generals:
– Cluster Bombardment: 22684 Shadow damage to players within 6 yards.
– Echoing Annihilation: 20622 Nature damage and applies Reverberating Vulnerability.
– Reverberating Eruption: 20622 Nature damage and applies Reverberating Vulnerability.
– Seismic Upheaval: 24746 Nature damage to players within 5 yards.
– Stone Spike: 6186 Physical damage and reduces movement speed by 30% for 8 seconds.
– Unstable Footing: 20622 Nature damage and applies Reverberating Vulnerability.
– Wicked Blade: 20624 Shadow damage and applies Wicked Laceration.

Uncategorized Spells:
– Fragments of Shadow: 1650 Shadow damage to players.
– Shared Suffering: Linked targets suffer 1650 Shadow damage every 0.5 seconds.

PvP Ability, Class, and Legendary Hotfixes:
Various adjustments and fixes have been made to PvP abilities, classes, and legendaries. Here are some notable changes:

Druid:
– Nourish no longer cancels Nature’s Swiftness.

Hunter (Marksmanship):
– Fixed an issue with the Night Fae ability, Wild Spirits, and increased its damage by 25%.

Monk:
– Fixed issues with the Runecarving ability, Tear of Morning, and Vivify not spreading Renewing Mists.
– Resolved an issue with Summon Jade Serpent Statue and Invoke Yu’lon, the Jade Serpent.

Priest:
– Mindgames now displays on nameplates for the casting Priest.

Rogue:
– Shadowy Duel no longer causes the Rogue to be invisible to the target.

Covenants:
– Various adjustments and fixes have been made to the Necrolord and Night Fae Covenants.

These are just a few highlights from the extensive list of changes in the latest update for World of Warcraft Shadowlands. The normal and heroic versions of Castle Nathria will be available on December 8, with the mythic version becoming available on December 15.