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BoxBox shares thoughts on the ongoing cycle of microtransactions in games similar to League of Legends

Twitch Streamer BoxBox Explains the Endless Cycle of Microtransactions in League of Legends

Twitch streamer and League of Legends veteran player BoxBox recently discussed the potential dangers of microtransactions and how they can trap players in an endless cycle of purchasing in-game currency. In a livestream, BoxBox explained how this system can lead to players constantly buying more Riot Points, the in-game currency of League of Legends.

Microtransactions: A Common Trend in Modern Gaming

Microtransactions have become a prevalent and highly debated trend in the gaming industry. Many popular titles, including League of Legends, have implemented in-game currencies, which require players to spend real money on virtual items. League of Legends has perfected its microtransaction economy, forcing players to use real money to purchase Riot Points that can only be spent on in-game items.

BoxBox’s Personal Experience with the Cycle

As a veteran League of Legends player and content creator, BoxBox knows firsthand how players can get trapped in this cycle. During his livestream, he mockingly demonstrated how having extra in-game currency can lead to constantly buying more Riot Points. This creates an infinite cycle where players feel compelled to spend more money to make use of the leftover currency.

A Broad Application of Microtransactions

BoxBox’s viewers quickly recognized that this cycle of re-purchasing can be applied to other games as well. They pointed out that BoxBox’s own game, Chroma Chronicles, employs the same tactic with its own microtransaction currency. BoxBox humorously acknowledged this and highlighted the difference in perception between indie companies and larger corporations like Riot Games.

While microtransactions seem to be here to stay, BoxBox cautioned his viewers about the marketing strategies behind in-game currency systems. Awareness of these tactics can help gamers make more informed decisions when engaging with microtransactions.