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Review: Sand Land – A Thrilling Journey through an Akira Toriyama Classic

Capturing the Essence of Sand Land in a Game Adaptation

Sand Land is a manga created by the legendary mangaka Akira Toriyama in the early 2000s. The story revolves around Sheriff Rao and demon prince Beelzebub as they embark on an adventure to bring water back to a land devastated by drought. The manga was short but complete, offering a unique and compelling narrative.

Bandai Namco recently announced that they would be adapting Sand Land into an anime and game, expanding the story and introducing new characters. As a fan of Toriyama’s work, I was eager to experience this adaptation, especially considering it may be one of the last original works from the renowned mangaka.

Upon diving into the world of Sand Land, I was immediately captivated by its ability to bring the manga to life. The game perfectly captures the spirit of the original work, keeping me engaged from start to finish.

One aspect that stood out was the variety of gameplay experiences. Sand Land seamlessly transitions between different genres, offering combat, stealth mini-games, and side-scrolling platforming. Initially, the combat felt clunky due to limited combos for Beelzebub. However, as the game progresses, players gain more powers and abilities, allowing for more fluid and powerful combat encounters.

A unique feature of Sand Land is the ability to customize and pilot different vehicles. With nearly a dozen vehicles available, players can experiment with different builds and combat styles. I found myself gravitating towards certain vehicles that best suited my playstyle. However, it’s worth noting that not all vehicles are created equal, and some boss fights require specific vehicles, creating disparity in terms of vehicle strength.

Exploration is a key element in Sand Land, and the game rewards players for venturing off the beaten path. Whether it’s clearing out monsters in a cave or delving into ruins, hidden chests filled with supplies and weapon upgrades await around every corner. Additionally, traversing the vast desert in different vehicles adds to the immersive experience, with the party members providing insights into the changing world.

Visually, Sand Land is stunning, bringing Toriyama’s signature designs to life in a way that rivals his work in Dragon Ball and Dragon Quest. The environments are meticulously crafted and offer a glimpse into the lived-in world of Sand Land. The attention to detail is remarkable, and it truly feels like a journey worth undertaking.

The characters in Sand Land undergo significant growth and development throughout the game. Each character has a unique personality and role to play, contributing to the overall narrative. Beelzebub is blunt and true to his ideals, Thief provides comic relief while sharing his worldly experiences, and Ann goes from a wannabe mechanic to someone with a strong desire to change the world. The journey of the main cast is reminiscent of the charm found in Toriyama’s original works.

While Sand Land excels in many areas, it does have a few shortcomings. Some of the boss fights feel one-note, lacking depth and variety. Additionally, the conversations between party members during travel can become repetitive, with a limited number of dialogue options. These minor issues do not detract significantly from the overall experience but are worth noting.

After playing for over 30 hours, I can confidently say that Sand Land is a game worth exploring. The immersive world, engaging combat, and compelling characters make for an unforgettable experience. Furthermore, the game encourages exploration and rewards players for going off the beaten path.

In conclusion, Sand Land successfully captures the essence of the original manga, providing an engaging and enjoyable gaming experience. Whether you’re a fan of Akira Toriyama’s work or simply looking for a fresh and unique adventure, Sand Land is a game that will surely captivate and entertain. Just be prepared to get sucked into the sand-filled world and lose track of time.