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Riot postpones League champion balance changes until after 12.10 releases

Riot Games Reveals Major Champion Changes Coming with Patch 12.10

Phlox, one of the lead developers of League of Legends at Riot Games, recently shared some significant changes that will be implemented in the game with the upcoming Patch 12.10. Every champion in the game will receive a health upgrade, along with some vital adjustments to various systems. Phlox describes this patch as “pretty disruptive,” and you can find more information about it here.

Balance Changes Put on Hold for Patch 12.10

Additionally, Riot announced that they would be holding off on any balance changes for Patch 12.10. The reason behind this decision is that the development team wants to gather more data after the patch is released to determine which champions need to be buffed or nerfed. They believe that the wide-ranging changes in this patch make it difficult to predict the specific impact on individual champions. For more details, you can refer to Riot Phlox’s tweet.

“We’re expecting to do a balance micropatch on Thursday (US Time) of the patch,” Phlox mentioned. He emphasizes that such extensive changes to the game can have a significant impact on the player experience. Therefore, it is challenging to anticipate which champions will require balancing and to what extent before the release of the patch.

Monitoring the Players’ Adjustment to the Changes

The upcoming Patch 12.10 is expected to be a massive one since it involves upgrades to every champion’s basic stats, which is not a regular occurrence. The development team will closely monitor how players adapt to these power shifts in each lane to better understand the new meta in League of Legends.

Major Stat Upgrades and Nerfs

All champions will receive a 70-base health increase with Patch 12.10. In addition, they will gain an extra 14 health per level, 1.2 more armor per level, and 0.8 more magic resist per level. However, healing will be reduced from 10 to 28 percent, and shielding will also undergo a nerf, decreasing by 10 percent.

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