Patch 5.13 Rundown
Here is a summary of the upcoming patch 5.13. I will discuss the changes, their implications, and the gold efficiencies of the reworked AP items.
Fixed Death Recap
The death recap has finally been fixed. This will help players understand how much damage they took and the abilities of other champions. It’s especially beneficial for less experienced players.
Slow Stacking Gone
In this patch, slow stacking has been removed. This prevents low mobility champions from being constantly slowed. It also forces teams to think about how they use their slow crowd control abilities. This is a major change that will take some time to get used to.
Tahm Kench
Tahm Kench introduces interesting mechanics to the support role. He is good at trading early on and provides a strong tanking shield for tower dives. His ultimate can be used for preventing the enemy team from taking dragon or for unique ganks, flanks, and dives. There are many scenarios where he can be valuable.
Interesting Mechanics: Swallow enemy carry and have Kalista Fate’s Call you back into tower. Swallow the enemy carry and throw him up on a Caitlyn trap.
Fixes/Buffs/Nerfs To Champions
– Ekko: No changes
– Jayce: Improved ultimate power spike
– Kalista: Reduced auto damage, but still remains strong
– Kayle: Increased damage through leveling up E
– Kennen: Bug fix for his W
– Nautilus: Slight nerf to riptide damage
– Rek’sai: Un-burrow radius nerfed
– Singed: Buff to fling and magic resist growth
– Skarner: Minor fix
– Syndra: Bug fix for scatter the weak and no longer loses spheres with wind wall or shield
– Thresh: Bug fixes for lantern
– Veigar: Ultimate gets bigger as he gets stronger
– AP Xin Zhao: Small nerf to battle cry
– Zilean: Can’t cast rewind when Q and E aren’t on cooldown
– Pulsefire Ezreal: Improved responsiveness
Non-AP Item Changes
– Enchantment- Devourer: Major changes to stack-building potential
– Enchantment- Runeglaive: Bug fix, nerf to AP, but still strong for AP Ezreal
– Righteous Glory: Slight nerf to cooldown and health
– Spirit Visage: Buff for sustain supports like Alistar and Janna
AP Item Changes With Gold Efficiency Changes
– Needlessly Large Rod: Cheaper, but with less AP
– Rabadon’s Deathcap: More expensive, but with additional AP bonus
– Zhonya’s Hourglass: Cheaper and slight increase in AP
– Luden’s Echo: Cheaper with increased movement speed
– Rylai’s Crystal Scepter: More expensive, but with stronger slows
– Archangel’s Staff: More expensive, but with additional AP
– Rod of Ages: Cheaper, but with reduced health and slower stacking
– Liandry’s Torment: More expensive, but with increased AP
– Void Staff: More expensive, but still offers AP penetration
– Nashor’s Tooth: Slight increase in AP, but cost slightly more
– Will of the Ancients: Buffed for champions who normally wouldn’t benefit from spell vamp
For the full spreadsheet comparing the old and new AP items, you can visit this link: [https://docs.google.com/spreadsheets/d/1gr_943ZwveHw90VhdDg1KrGfMygB79W_K36m9Fuhp1k/edit?usp=sharing]
Credits to Riot’s patch notes, Riot’s picture of Tahm, and League of Legends Wikia for assistance with the gold efficiency calculations.