Understanding the Async Compute Setting in Helldivers 2
In your pursuit of achieving maximum performance in Helldivers 2, you may have come across the Async Compute setting. This setting is not commonly seen, so let’s delve into what it is and whether or not you should enable it in the game.
What is the Async Compute Setting in Helldivers 2?
Async Compute is a graphics setting in Helldivers 2 that can offer a performance boost for some systems without compromising visual quality. However, certain systems may experience reduced performance when using this setting.
Should You Use Async Compute in Helldivers 2?
The answer to whether you should use Async Compute in Helldivers 2 is not straightforward. It depends on your hardware. If you have an older CPU, enabling Async Compute should improve performance. However, if you have a more recent CPU, you can keep it turned off.
My Personal Experience with Async Compute
To gain firsthand experience, I tested the Async Compute setting on my RTX 3060 PC with an AMD Ryzen 5 5600H. I noticed the following results:
- Async Compute Off: By default, the setting was turned off, and I achieved an average of 60-70 fps while playing Helldivers 2. My CPU load remained around 70 percent, while my GPU load reached the high 80s and even 90s.
- Async Compute On: Enabling the setting led to a drop in average fps to 50-60, occasionally dipping to 45. The game didn’t feel as smooth as before, and my GPU load decreased significantly to around 60 percent.
Considering these results, I personally found it more beneficial to keep the Async Compute setting off in Helldivers 2. However, please note that my system is relatively capable, and I did not expect to require this setting in the first place. It is recommended that you test the setting yourself and evaluate if there are any noticeable performance improvements. A few minutes of gameplay should give you a good idea.