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Helldivers 2’s latest Major Order confirms player suspicions about Termicide

The Intriguing World of Helldivers 2

The Termicide and the Terminid Control Systems were first introduced back on March 12, when Helldivers 2 issued a Major Order to activate these systems on four planets: Erata Prime, Fenrir III, Meridia, and Turing. However, from the very beginning, players began to express concerns about the safety of Termicide and its potential long-lasting effects. One player even wrote, “There is no way in hell that we don’t see crazy repercussions for bombarding these planets with termicide,” and it turns out they were absolutely right.


The Unforeseen Consequences

Fast forward to April 29, and Super Earth issued a Major Order to deactivate the Terminid Control Systems on the same planets. Why, you ask? Well, it appears that Termicide exposure has been linked to a “hyper-reproductive adaptation causing massive bug outbreaks.” If that wasn’t enough, mutated Terminid eggs have now been created, adding a new layer of complexity to the situation that players must navigate.


A Game of Predictions

Over on Reddit, players jokingly mused that “nobody could have predicted the long-effects of Termicide,” especially when the initial goal was to quarantine the bugs once and for all. As we’ve witnessed with other factions like the Automaton forces, containment doesn’t always last, and conflicts can escalate when least expected. Could this be the dawn of a new conflict with the Terminids?


The Rise of New Challenges

Fans of the game are eagerly anticipating the emergence of new Terminid units resulting from the mutations caused by Termicide. One unit that players are especially eager to encounter is the Hive Lord, a formidable worm capable of creating tunnels for bug reinforcements. With the recent appearance of Factory Striders for the Automatons, players are hopeful that new challenges will arise on the Terminid front, adding layers of depth and strategy to the gameplay experience.