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MultiVersus introduces hold-to-pause feature for LAN events after Evo 2022 pausing controversy

MultiVersus introduces new “Hold to Pause” feature following Evo 2022 pausing debacle

MultiVersus, the upcoming crossover fighting game developed by Bandai Namco Entertainment, has made adjustments to its LAN play to avoid any pausing mishaps similar to what occurred at Evo 2022. The game’s developer has introduced a new feature called “Hold to Pause,” which requires players to physically hold a button or combination of buttons for a specific duration to trigger pauses during offline matches.

Evo 2022 pausing incident sparks the need for change

The decision to implement the “Hold to Pause” feature comes after an unfortunate incident during the Evo 2022 tournament. At the event, Melty Blood: Type Lumina matches experienced unintentional pauses due to accidental touches of the newly added touchpad feature on PlayStation 5 controllers.

“Hold to Pause” ensures intentional pausing and prevents accidental pauses

With the newly implemented “Hold to Pause” mechanic, players will have to deliberately hold down a designated button or button combination for a set amount of time to trigger a pause. This feature adds an additional layer of control, ensuring that accidental pausing incidents are minimized during intense matches.

Improving the LAN experience for players and preventing disruption

The inclusion of the “Hold to Pause” feature aims to provide a seamless and uninterrupted LAN experience for MultiVersus players. By requiring deliberate action to pause the game, the chances of unplanned interruptions and frustrations are significantly reduced, allowing competitors to focus solely on the gameplay.

Through this adjustment, Bandai Namco Entertainment hopes to create a more fair and consistent environment for the MultiVersus community while maintaining the excitement and intensity of offline competitive play.