Photo of author

2GG’s Ban: D1, Keitaro, Nairo, Cinnpie, and Others Face Consequences for Sexual Misconduct Allegations

2GGaming Bans D1, Keitaro, Nairo, Cinnpie, and More Following Allegations

Esports tournament organizer, 2GGaming, has taken swift action to ban several prominent players and commentators from their events. The decision came in response to serious allegations of sexual misconduct and harassment within the fighting game community (FGC).

Among those banned are D1, Keitaro, Nairo, and Cinnpie, all of whom have been accused of inappropriate behavior. These allegations have caused significant uproar and come at a time when the gaming community is pushing for greater inclusivity and safety for all participants.

2GGaming announced the bans through a statement on Twitter, explaining that their decision was based on the seriousness of the allegations and their commitment to providing a safe environment for all attendees. The organization also expressed support for those affected and encouraged others to speak out against harassment.

This move by 2GGaming is part of a broader effort in the esports industry to address issues of misconduct and create a more welcoming and secure community. Other organizations have implemented similar policies, recognizing the need to hold individuals accountable for their actions.

While the bans have been met with mixed reactions, with some praising the swift action and others questioning the lack of due process, it is clear that the esports community is taking steps towards ensuring the safety and well-being of its members.

It is important to note that allegations of this nature should be taken seriously and thoroughly investigated. In the esports industry, as in any other, it is vital to create an environment where individuals feel comfortable coming forward with their experiences and seeking support.

Esports organizations must continue to prioritize the safety of their participants and work towards fostering positive and inclusive communities. By addressing allegations promptly and implementing appropriate consequences, the industry can progress towards a future where all individuals can enjoy esports without fear of harassment or misconduct.