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Massive Error: Dota 2 players encounter glitches amplifying Muerta’s size mid-game

A Funny Bug in Dota 2: Muerta Model Goes Out of Control

In the world of Dota 2, new patches are a regular occurrence. However, with each patch comes the possibility of new bugs. One bug in particular has recently gained attention on Reddit, Twitter, and YouTube, providing some much-needed comedic relief during what feels like a challenging time in Dota 2 history.

Interestingly, this bug revolves around Muerta, the latest addition to the Dota 2 roster. Unfortunately, Muerta’s introduction comes with more than just her own character. This bug has captured the interest of a specific group within the internet community as it causes Muerta’s character model to become unbelievably large.

Occasionally, the size increase is so absurd that it even surpasses the massive Undying + BKB + Bloodlust + Giant’s Ring combo. You can witness the extent of this bug in action.

While this bug may seem random, here’s a concise explanation of what we currently know about it.

We hope that this bug gets patched soon, as it can greatly disrupt gameplay by blocking a significant portion of the screen with the enlarged character model. This issue is especially problematic in more serious games, such as ranked matches.

Related: 5 changes we want to see in Dota 2 Patch 7.33

While this bug provides some entertainment, the latest Dota 2 patch is less exhilarating. Despite Valve’s announcement of new changes on March 6, we received a minor 7.32e balance patch instead of the highly anticipated Patch 7.33, which players had been eagerly waiting for over six months. The minor hero changes were insufficient to address the larger issues in the current meta.

As a result, Patch 7.32e fell short of expectations, leading to widespread disappointment. We will keep you updated on any major changes as Valve provides more information about their upcoming significant patch.

keywords: Dota 2, bug, Muerta, character model, patch, Reddit, Twitter, YouTube, entertainment, disappointment, Valve, meta