Photo of author

Gorgc dampens Dota 2 fans’ excitement for lackluster TI12 prize pool

Economic Disappointment for Dota 2 Fans: TI12 Prize Pool Falls Short

The International (TI) is the most anticipated Dota 2 event of the year, bringing together the best teams and players from all over the world. However, this year’s prize pool for TI12 has left many fans feeling underwhelmed.

Gorgc, a popular Dota 2 streamer and influencer, took to social media to express his concerns about the lackluster prize pool. In a series of tweets, he highlighted the significant drop in contribution compared to previous years.

According to Gorgc, the TI12 prize pool is not on track to surpass the record-breaking amounts seen in previous tournaments. This news comes as a surprise, especially considering the immense popularity and growth of the Dota 2 community.

In recent years, Valve introduced the Battle Pass, a virtual item bundle that allowed players to contribute towards the TI prize pool while receiving exclusive in-game rewards. However, it seems that this year’s Battle Pass has failed to generate the same level of excitement and financial support from the community.

Gorgc’s tweets have sparked a discussion among Dota 2 enthusiasts, with many sharing their disappointment and concerns over the prize pool’s underperformance. Some fans attribute this to a decline in interest in the game, while others speculate that the Battle Pass rewards may have been lackluster this year.

The community’s response to Gorgc’s tweets highlights the passion and dedication of Dota 2 fans. They have shown their commitment to the game by consistently contributing to previous prize pools, making TI one of the biggest esports events each year.

As the discussion continues, it remains to be seen whether the current prize pool will see a last-minute surge in contributions or if it will fall short of expectations. Regardless of the outcome, Dota 2 fans remain hopeful for an exciting and competitive TI12.

Dota 2, TI12, prize pool, Gorgc, Battle Pass, community, esports