Photo of author

Blizzard implements WoW hotfixes for Castle Nathria raid, adjusts challenging bosses

Blizzard Nerfs Castle Nathria in World of Warcraft’s Shadowlands Expansion

Blizzard has made adjustments to Castle Nathria, a day after its worldwide release in World of Warcraft’s Shadowlands expansion.

Struggling Players in Heroic Raid

Players have been facing difficulties in the Heroic version of the raid. They have been unable to make progress and are struggling with bosses that are typically considered easier at this early stage of the expansion.

Guilds Hitting a Brick Wall

Even the top guilds, like Echo from Europe and Honestly from Australia, have hit a roadblock, with the exception of Complexity Limit from North America. They have failed to defeat Sludgefist, the seventh boss of the raid.

Blizzard’s Fine-tuning and Bug Fixes

Ahead of the Mythic Castle Nathria release next week, Blizzard has made some adjustments. They have fixed bugs and nerfed bosses that were too powerful. Huntsman Altimor, Hungering Destroyer, Lady Inerva Darkvein, Sun King’s Salvation, Artificer Xy’Mox, and Sludgefist have all received changes of some sort.

Full List of Changes

For a detailed list of all the changes made to Castle Nathria, you can visit the official World of Warcraft website.

Adjusted Bosses in Castle Nathria

Here are the specific changes made to each boss in Castle Nathria:

1. Huntsman Altimor:
– Reduced the scaling of Sinseeker’s damage over time with raid size on all difficulties.
– Increased the cast time of Sinseeker to 5.5 seconds on all difficulties.
– Reduced the Devour Soul buff to 100 percent on Normal difficulty and 150 percent on Heroic difficulty.
– Decreased the duration of Devour Soul to 30 seconds in Normal and Heroic difficulties.

2. Hungering Destroyer:
– Hungering Destroyer will now target one less player when casting Gluttonous Miasma on Normal and Heroic difficulties.
– Increased the cast time of Hungering Destroyer’s Volatile Ejection to 4.5 seconds on Normal difficulty.

3. Lady Inerva Darkvein:
– Hungering Destroyer will now target up to one fewer player when Harnessed Specters should be less prone to using Condemn while a tank is engaged with them.

4. Sun King’s Salvation:
– Significantly increased Soul Pedestal healing on all difficulties.
– Enemies in this encounter now berserk after 14 minutes on Normal and Heroic difficulties.
– Reduced Rockbound Vanquisher’s Concussive Smash damage by 15 percent on Normal and Heroic difficulties.
– Decreased Bleakwing Assassin’s Crimson Flurry initial damage and damage over time by 15 percent on Normal and Heroic difficulties.
– Reduced Shade of Kael’thas’s Ember Blast by 20 percent on Normal and Heroic difficulties.
– Fixed an issue where Shade of Kael’thas could fail to disappear when defeated.

5. Artificer Xy’Mox:
– Reduced Glyph of Destruction periodic damage over time by 50 percent on Normal difficulty.
– Increased Rift Blast cast time to 3.75 seconds on Normal difficulty.
– Reduced Rift Blast damage by 18 percent on Normal difficulty.
– Fleeting Spirit now summons two spirits in a 10-person raid, scaling with raid size to up to six spirits on all difficulties.
– Limited the number of healing specialized players that can be targeted by Fleeting Spirits on all difficulties.
– Increased Seeds of Extinction’s cast time of Extinction by two seconds on Normal difficulty.

6. Sludgefist:
– Fixed an issue where Hateful Gaze would sometimes not cast immediately when Sludgefist reaches 100 rage.

With these adjustments, players should have a smoother experience in Castle Nathria’s Heroic and Mythic difficulties. Good luck on your raiding adventures!

[Embed YouTube video here]

Note: This article was automatically generated by an AI language model.