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Arteezy points out a major flaw in Dota 2’s popular feature

Why Muting Players in Dota 2 Can Put You at a Disadvantage

Dota 2 is a highly competitive game where arguments between players can heat up quickly. To maintain peace, players have the option to mute each other. However, muting players can also block important in-game sounds that can have a significant impact on gameplay. According to Arteezy, the star player of Shopify Rebellion, muting a player prevents you from hearing their buyback sound. This can be crucial information that may prompt an entire team to retreat. In professional matches, muting the enemy team is common due to the spamming of voice lines and stickers, leaving competitive players in a dilemma.

The Issue with Muting Players

Arteezy took to Twitter to express his frustration, stating, “Can muting people not mute their buyback sound pls” [source]. He wanted to bring attention to the fact that muting a player not only cuts off their voice communication, but it also blocks important audio cues. Andreas “Xibbe” Ragnemalm from Into the Breach also added to the discussion on Twitter, mentioning that muting a player also prevents you from knowing when they deny a tower [source].

The Impact on Gameplay

Although these may seem like minor details, they can significantly change the outcome of a match, especially at the highest level of play. Hearing a buyback sound can alert an entire team to back off, while knowing when a tower has been denied can reveal a player’s location. These moments can be game-changing.

A Call for Bug Fix

Considering that the mute function was intended to reduce communication elements like voice, chat, pings, and stickers, it seems like a bug fix is necessary. The buyback sound and tower deny prompt should not be affected by the mute function, as they cannot be used to grief other players. It is important for developers to address this issue and ensure a fair playing experience for all.

Related keywords: Dota 2, muting players, audio cues, competitive gameplay, bug fix, voice communication