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Latest VALORANT Patch 4.10 Introduces Charge Bars and Agent Progress Enhancements, Tweaks Haven, and Addresses Various Bugs

VALORANT Patch 4.10: What’s New?

Patch 4.10 brings some exciting updates to VALORANT, with improvements to agent progress and charge bars, as well as new ways to track game performance.

Consistent Size and Location for Agent Progress and Charge Bars

Agent progress and charge bars have been standardized in size and location for the following agents: Reyna, Cypher, Breach, Fade, Jett, Omen, Phoenix, Raze, Skye, and Yoru. This change will provide a consistent experience for players, making it easier to learn and adapt to new agents.

Changes to Haven

Haven has also seen some adjustments in Patch 4.10. Players can no longer walk up the front of A site cover, and jumping onto the top of C site cover now requires an agent with a boost ability. These small changes will have an impact on how players defend and hold the sites.

Improved Visuals and Performance Tracking

Omen’s third-person model has been updated to enhance detail and fidelity, improving the appearance for other players. Additionally, new performance graphs for Shooting Error-values, Network RTT Jitter, and Network RTT + Processing Delays have been added to help players track their in-game performance.

Bug Fixes and Future Updates

Patch 4.10 includes several bug fixes, and a full list of updates can be found in the official patch notes. The developers are aware of an issue with the Spike plant and defuse bar not showing for Observers with Minimal HUD enabled, and they plan to address it in a future update.

Patch 4.10 will be available on live servers later today.

VALORANT, Patch 4.10, update, agent progress, charge bars, game performance, Haven, bug fixes, visuals, performance tracking, future updates.