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Riot speeds up Rammus buffs following League Patch 13.1, addressing decreased win rate for tanks.

Riot Games Plans buffs for Rammus in League of Legends Patch 13.2

Riot Games is addressing the heavy nerfs to Rammus in Patch 13.1, which left the champion with a disappointing win rate of just 45.45 percent, according to U.GG stats site. To rectify this, the developers will be implementing buffs for Rammus in the upcoming Patch 13.2.

The changes in Patch 13.2 will essentially revert the previous nerfs. Rammus’ base health will increase from 614 to 675, base attack damage will go from 53 to 55, base armor will rise from 36 to 40, and Defensive Ball Curl’s flat armor will be boosted from 25 to 35.

Rammus buffs:
– Base health increased from 614 to 675
– Base AD increased from 53 to 55
– Base armor increased from 36 to 40
– W flat armor increased from 25 to 35 pic.twitter.com/IaRGOpkjFf

The initial nerfs to Rammus in Patch 13.1 may have been too severe. The developers even tweaked the interaction between Jak’Sho the Protean and Rammus’ Defensive Ball Curl to ensure a smoother interaction between the two.

In addition to the above changes, Jak’Sho the Protean will no longer heal champions from minions and monsters starting from Patch 13.1. Furthermore, Legend: Tenacity has been nerfed from 30 percent Tenacity to 20 percent.

These reverts should help Rammus regain his strength in the jungle on Summoner’s Rift. Despite the nerfs to his favorite item and rune, Rammus should still perform well and maintain a win rate above 50 percent.

Rammus, League of Legends, Patch 13.2, buffs, nerfs, win rate, Riot Games