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Riot Exploring Changes in League’s ARAM Mode, Beyond Balancing, Involving Ability Adjustments

Riot Games to Address ARAM Balancing Issues in League of Legends

ARAM, the popular game mode in League of Legends, is finally getting some much-needed attention from Riot Games. While ARAM is primarily played for fun and warm-ups, it still requires balancing similar to Summoner’s Rift.

Promising Changes in Patch Updates

Riot’s design lead, Riot Maxw3ll, has revealed that the ARAM team is actively working on addressing the length of ARAM games in the upcoming patches. This is exciting news for ARAM enthusiasts who have long awaited improvements in gameplay.

Balancing AD/AP Issues

Another important issue that Maxw3ll addressed on Twitter is the imbalance between AD and AP builds in ARAM. Champions like Kai’Sa suffer due to extremely strong AP build options, making the gameplay oppressive. Riot aims to tackle this issue by targeting the champion’s extreme range rather than adjusting AP ratios, ensuring that players who prefer alternative builds are not penalized.

Potential Changes for Champion Abilities

These developments suggest that Riot may start modifying champions’ abilities specifically for ARAM to achieve better balancing. By doing so, nerfing AP ratios won’t impact other viable builds, such as on-hit builds. Other champions that could benefit from similar adjustments include Ziggs, Zoe, and Xerath.

All these changes are expected to occur during the preseason, as it is the perfect period for Riot and players to test and experiment with new updates and improvements.

Conclusion

Riot Games’ focus on addressing ARAM balancing issues demonstrates their commitment to enhancing the gaming experience for League of Legends players. With anticipated changes in upcoming patches, ARAM enthusiasts can look forward to a more balanced and enjoyable gameplay.

Related keywords: ARAM, League of Legends, Riot Games, balancing, Summoner’s Rift, patch updates, gameplay, AD/AP imbalance, champions, abilities, preseason